#include "TriangleIndices.h"

using namespace Core;




Core::TriangleIndicesUnsignedShort::TriangleIndicesUnsignedShort(unsigned short ui0, unsigned short ui1, unsigned short ui2)
{
	_ui0 = ui0;
	_ui1 = ui1;
	_ui2 = ui2;
}

Core::TriangleIndicesUnsignedShort::TriangleIndicesUnsignedShort(TriangleIndicesUnsignedShort& other)
{
	_ui0 = other.GetUI0();
	_ui1 = other.GetUI1();
	_ui2 = other.GetUI2();
}

Core::TriangleIndicesUnsignedInt::TriangleIndicesUnsignedInt(unsigned int ui0, unsigned int ui1, unsigned int ui2)
{
	_ui0 = ui0;
	_ui1 = ui1;
	_ui2 = ui2;
}

Core::TriangleIndicesUnsignedInt::TriangleIndicesUnsignedInt(TriangleIndicesUnsignedInt& other)
{
	_ui0 = other.GetUI0();
	_ui1 = other.GetUI1();
	_ui2 = other.GetUI2();
}
